Wednesday, January 17, 2018

http://www.ukm.my/knovasi/v1/




This is what stated in Norah Md Noor (2012); Andragogy is an instructional approach based on self-directed learning theory while Pedagogy is a traditional instructional approach based on teacher-directed learning theory (Knowles, 1980). The pedagogical model and andragogical model differ in six assumptions about learners which are the learner’s need to know, self-concept, experience, readiness to learn, orientation to learning, and motivation (Knowles et al. 1998). From this understanding, the project experimenting with Cybergogy, where this approach let people learn by facilitating and technologically enabling learner-centered autonomous and collaborative learning in a virtual environment. However, instead of learning in virtual environment, this project proceeded with Augmented Reality approach.


To understand the effect of implementing AR in undergraduate students and awareness of young teenagers towards their health, this project initially create an AR applications for medical undergraduate students and an AR board game. The AR application for medical students designed and developed by a final year project student with guidance from the medical lecturers, and the AR board game is designed and created by intern students with the help from medical practitioner. We exhibited these two product in K-novasi 2018. 





For those who want to explore of using Augmented Reality (AR) as a tools in their teaching approach please do initially read https://en.wikipedia.org/wiki/Augmented_reality, and further study Unity for mobile AR  latest version (https://unity3d.com/solutions/mobile-ar)








No comments:

Post a Comment