This is what stated in Norah Md Noor (2012); Andragogy
is an instructional approach based on self-directed learning theory while
Pedagogy is a traditional instructional approach based on teacher-directed
learning theory (Knowles, 1980). The pedagogical model and andragogical model
differ in six assumptions about learners which are the learner’s need to know,
self-concept, experience, readiness to learn, orientation to learning, and
motivation (Knowles et al. 1998). From this understanding, the project
experimenting with Cybergogy, where this approach let people learn by
facilitating and technologically enabling learner-centered autonomous and collaborative
learning in a virtual environment. However, instead of learning in virtual
environment, this project proceeded with Augmented Reality approach.
To understand
the effect of implementing AR in undergraduate students and awareness
of young teenagers towards their health, this project initially create an
AR applications for medical undergraduate students and an AR board game. The AR
application for medical students designed and developed by a final year project student with guidance from the medical lecturers, and the AR board game is designed and
created by intern students with the help from medical practitioner. We exhibited these two product in K-novasi
2018.